Strategy guides
One guide per game. Each is written from the game's actual rules: the real timers, costs, spawn schedules and scoring, so the advice holds up when you try it.
Survivors Arena · 5 minSurvivors Arena guide: how to survive all twenty minutesHow Survivors Arena's weapons, passives, enemies and bosses really work, with the numbers behind them and a plan for reaching the twenty-minute mark.Merge Workshop · 4 minMerge Workshop guide: how to grow from a Cottage to a StadiumHow Merge Workshop's buildings, delivery vehicles, orders, upgrades and Restructure really work, with the earnings numbers behind every merge.Lane Defense · 5 minLane Defense guide: counters, gold and beating the TitanHow Lane Defense's six defenders, enemy traits, weapon tech, call-ins and boss phases work, with real costs and stats and a plan for every map.Gem Cascade · 4 minGem Cascade guide: specials, combos and all forty levelsHow Gem Cascade's special pieces, combos, obstacles, scoring and coins work, plus what each stretch of the forty levels asks of you and how to pass it.Snake Arena · 4 minSnake Arena guide: how to grow long and stay aliveHow Snake Arena's speed, boost, burst, food and knockouts really work, with the exact numbers, plus tactics for cutting off bots and climbing the leaderboard.Hold the Gate · 5 minHold the Gate guide: win the lanes with the defender you haveHow Hold the Gate's waves, counters, rams and queue really work, with the wave schedule, gate damage numbers and a plan for lasting past wave ten.Kite & Wind · 5 minKite & Wind guide: fly early, read the wind, thread the gapsHow Kite & Wind's lift, wind columns, wires, birds and scoring work, with the real numbers behind the ramp and a plan for lasting past the first minute.Hop Tower · 5 minHop Tower guide: time every jump and keep the perfect streakHow Hop Tower's jumps, platforms, spikes and perfect streaks work, with real distances and timings, plus a plan for climbing faster than the spikes rise.Siege Shot · 5 minSiege Shot guide: topple towers and outlast the ballistaHow Siege Shot's aiming, falling pieces, ballista timer and scoring work, with real piece health and a plan for clearing each stronghold with rocks to spare.Critter Care · 5 minCritter Care guide: serve late, chain fast, never drop a plasterHow Critter Care's patience rings, chains, rushes and two-step needs really work, with exact numbers and a plan for turning a calm board into a big score.Stack Yard · 5 minStack Yard guide: read each load's rule before you let goHow Stack Yard's four landing rules, the perfect window, streak scoring and crane speed work, with a plan for building taller stacks and longer runs.Nightrun · 5 minNightrun guide: lane choice, coin lines and close callsHow Nightrun's hazards, speed ramp, coins and close-call bonus work, and how to plan lane moves so you score more than distance and last longer on the road.Swarm Dodge · 5 minSwarm Dodge guide: how each monster moves and where the points areHow Swarm Dodge's five monsters steer, how the swarm grows and speeds up, and how to collect motes and grazes safely for higher scores in every run.Nightfall: Survivors · 5 minNightfall: Survivors guide: skills, enemies and all five boss fightsSkill numbers, enemy arrival times, elite behaviour and every boss attack in Nightfall: Survivors, with a build plan for surviving to The Eclipse and winning.Emberdeck · 5 minEmberdeck guide: every card, how the opponents think, and decks that winAll 18 Emberdeck cards with costs and stats, how the computer opponents choose plays and attacks, and deckbuilding plans for beating Bram, Vexa and Orin.Routefront · 5 minRoutefront guide: roads, rings and the race against timeA Routefront strategy guide with real unit stats, how the Ashen Keep's four rings fall, when to take monster camps, and why an early push pays off.Skyweave · 5 minSkyweave guide: steering a balloon with height aloneHow Skyweave's heat, fuel and wind model works, how to steer by changing height, how threads are earned, and which hangar upgrades pay off first.Run and Gun · 5 minRun and Gun guide: guns, armour, bosses and scrapA deeper Run and Gun guide: how armour changes which gun to use, how sectors scale, when to call the air strike, and what to buy first in the Armory.Prism Sort · 5 minPrism Sort guide: solve cleaner boards in fewer poursHow Prism Sort's pour rule, par and one-spare levels really work, with a step-by-step method for untangling boards and a plan for spending coins.Wordfall · 5 minWordfall guide: score big and keep the well from fillingHow Wordfall scores words, how fast the letters come, and how to use long words, chains and Reveals to stay alive longer and post a higher score.Sumspill · 5 minSumspill guide: build big groups, keep the well aliveHow Sumspill scores, speeds up and picks targets, with the real multipliers and timings, plus a plan for turning quick three-tile clears into big payouts.Meltpour · 5 minMeltpour guide: plan every fusion before you pourHow pours and fusions really work in Meltpour, how the levels ramp, what par and ingots reward, and a step-by-step way to fill any docket without scrap.Siding Yard · 4 minSiding Yard guide: work out par, then park wagons to match itWork out par in Siding Yard before your first move, keep every siding counting down, and see why best fit stops working from yard 7, with a worked example.Facet Circuit · 5 minFacet Circuit guide: braking points, grip and medal timesHow the car in Facet Circuit grips, brakes and loses speed, the medal times for all four circuits, what coins pay for, and a method for cutting your lap time.Corridor Vault · 5 minCorridor Vault guide: spend light on purpose, bank at the right timeLamp budgets for every Corridor Vault depth, where keys and oil are placed, what each vault pays, and when to go deeper or leave with your coins.